Document Type
Poster
Publication Date
Fall 11-15-2021
Abstract
The purpose of this study is to compare the tap and move-and-tap reaction times between those who play sports, those who play video games, and those who do neither. We hypothesize that the "Neither" group will have the slowest reaction times, while the "Sports" group will have the fastest move-and-tap reaction times, and the "Gamers" group has the fastest tap reaction times. Many research articles have indicated that gamers and athletes have similar reaction times speeds, with non-gamers/athletes having the slowest. However, we wanted to test the reaction times of all groups, based on them simply taping a button/mouse already in their hand, to them having to reach/extend their arm to tap a button/mouse. We would expect gamers to have faster reaction times/speed when it comes to pressing the mouse/button (that is placed in their hand), opposed to having to press it while extending their arm. Furthermore, we expect athletes to have faster reaction times/speed to having to extend their arm to press the mouse/button, with non-gamers/athletes having the slowest reaction times/speeds in both categories. Conclusions will allow us to decide if gaming is considered a sport. Thus, ultimately determining if E-Sports rightfully belongs in the Olympics.
Recommended Citation
Murphy, Taylor; Scott, Briana; Lee, Alyandra; and Savage, Katelin, "Does playing video games make you an athlete?" (2021). Fall Showcase for Research and Creative Inquiry. 151.
https://digitalcommons.longwood.edu/rci_fall/151
Comments
BIOL 301